Dragon Age 2 Demands Of The Qun Quest Walkthrough and Outcomes

The climax of Act 2 in Dragon Age 2 centers on the explosive quest titled Demands of the Qun. After rising tension between the city of Kirkwall and the occupying Qunari forces, Hawke is thrust into the middle of a full-scale invasion. Navigating this critical mission requires tactical awareness, proper party preparation, and an understanding of how your choices impact Kirkwall's political landscape.
Starting the Quest and Infiltrating the City
The mission begins when Aveline alerts Hawke at the Hawke Estate regarding urgent developments at the Viscount's Keep. Players must navigate through heavily guarded urban districts while fighting waves of Qunari warriors and spellcasters. Moving through Lowtown and Hightown presents continuous combat encounters that require balanced crowd control and sustained healing.
During your path to the keep, you will encounter unexpected allies and factions attempting to survive the chaos. Depending on your previous playthrough decisions, Grey Wardens led by Alistair or Stroud may provide support along the way. Following this path efficiently helps conserve your team's health potions for the intense battles waiting inside the keep.
Confronting the Arishok at the Viscount Keep
Upon reaching the Viscount's Keep, Hawke confronts the Arishok to put an end to the siege. The confrontation offers major narrative branches depending on how you choose to resolve the conflict surrounding Isabela and the stolen relic. If you are looking for details on alternative quest steps, check out this Dragon Age 2 Demands of the Qun Quest Walkthrough resource.
If Isabela returned with the relic, players can choose whether to hand her over to the Qunari leader or defend her honor. Surrendering Isabela avoids a direct confrontation with the Arishok entirely, though it results in losing her as a companion permanently. Refusing to hand her over forces Hawke into a dramatic final showdown to determine the fate of Kirkwall.
Choosing Between Single Combat and Full Group Battle
When battle becomes unavoidable, Hawke can either challenge the Arishok to a formal one-on-one duel or fight his entire guard alongside the party. Duel challenges are especially viable if Fenris is in your active party to invoke Qunari tradition. Single combat demands constant movement and precise dodging to avoid devastating melee charges and heavy blade strikes.
Opting for full group combat creates a chaotic battle against powerful Qunari mages and heavy shock troops. Prioritizing high-threat targets like the Saarebas mages first prevents your party from being overwhelmed by area-of-effect spells. Once the surrounding forces are defeated, focusing combined physical and elemental attacks on the Arishok seals victory.
Consequences and Impact on Kirkwall's Future
Defeating the Qunari leader brings an end to the occupation and earns Hawke the official title of Champion of Kirkwall. This dramatic conclusion fundamentally alters the power dynamic in the city and sets the stage for Act 3. The political vacuum left behind creates severe instability among the Templars and Mages across the region.
Your decisions regarding Isabela and the combat method leave lasting impressions on companion approval ratings. Successfully navigating this quest ensures your party is well-equipped with experience and reputation for the political challenges ahead. Understanding these outcomes allows players to tailor their story progression according to their preferred narrative path.